Hi!
Bits + Bricks is a depository for Martin Fernandez. Where he curates research on the impact of disruptive technologies on architectural typologies. He is an argentine architectural educator with a background in design and technology. Below, you can learn about pedagogy, methodology, inquiries, syllabuses, case studies, and timeline.
Take a work sample and reach out!
The rapid proliferation of digital applications in society has brought about significant changes and reflections in the field of architecture. Architects need to have a comprehensive understanding of the current and potential disruptions that these technologies have and can bring to building typologies. This understanding is crucial in order to create critical architectures that challenge and subvert the underlying biases and injustices inherent in digital applications that we have witnessed in the last decade.
As a researcher and technologist, I have focused on studying the effects of digital applications on various institutional building typologies. I have examined how technologies impact spaces such as agoras, banks, cemeteries, libraries, and malls. To truly grasp the implications and possibilities of these technologies, I believe architects should adopt and adapt the methodologies of user experience and user interface designers.
Drawing from the practices of user experience and user interface design, architects can employ tools like wireframe diagrams, user flows, empathy maps, persona cards, and atomic design systems. These tools allow architects to become more interdisciplinary, enabling them to understand how the digital applications that influence their design are developed. By integrating these methods into their practice, architects can imagine and shape a more just future, both in the digitally and physically.
The rapid proliferation of digital applications in society has brought about significant changes and reflections in the field of architecture. Architects need to have a comprehensive understanding of the current and potential disruptions that these technologies have and can bring to building typologies. This understanding is crucial in order to create critical architectures that challenge and subvert the underlying biases and injustices inherent in digital applications that we have witnessed in the last decade.
As a researcher and technologist, I have focused on studying the effects of digital applications on various institutional building typologies. I have examined how technologies impact spaces such as agoras, banks, cemeteries, libraries, and malls. To truly grasp the implications and possibilities of these technologies, I believe architects should adopt and adapt the methodologies of user experience and user interface designers.
Drawing from the practices of user experience and user interface design, architects can employ tools like wireframe diagrams, user flows, empathy maps, persona cards, and atomic design systems. These tools allow architects to become more interdisciplinary, enabling them to understand how the digital applications that influence their design are developed. By integrating these methods into their practice, architects can imagine and shape a more just future, both in the digital realm and the physical built environment.
However, my goal as a researcher and educator extends beyond nurturing only utopic solutions. I also aim to explore dystopian hypotheses and speculative scenarios akin to the concepts depicted in the TV series "Black Mirror." By considering the potential negative consequences and ethical dilemmas arising from the intersection of technology and architecture, we can engage in critical discussions and reflection on the ethics of these technologies and their impact on the built environment.
In my approach to teaching architecture, I prioritize equipping students with the knowledge and skills necessary to navigate and respond to the ever-emerging technological disruptions in the field. I aim to prepare aspiring architects to be innovative, flexible, and resilient in the face of rapid technological advancements. By fostering an understanding of digital applications and their ethical implications, I strive to empower students to design buildings that not only accommodate but also question and challenge these disruptions.
Series of methods perform by user experience and interface designers to design digital applications.
user experience and interface tools
inquiries to be research and write on:
What does it mean to design a restaurent's facade when most customers select a place to eat from a list curated by Yelp?
What type of civic spaces can architects design when most of our civic discourse is on Twitter?
What type of retail stores can architects design when the growth of e-commerce has replaced our malls and brick-and-mortar stores?
What type of library should architects design when most of our knowledge is being gathered in Wikipedia?
What type of bank should architects design when most transactions are performed through digital payments? such as Paypal.
What type of cemetery should architects design when most of our memories are digital?
What type of cultural spaces can architects design when most of our community engagement is happening on social media applications?
What organization of city street can city planners design when geo navigation tools like Waze disregards any street hierarchy?
What type of vestibule can architects design to adequately accommodate our constant Amazon package deliveries?
Premised inquiries
Current and future Architectural Typologies to be research on:
Architectural Typologies
Current and future digital applications to be research on:
Disruptive Technologies
Hover to reveal inquiries to be research and write on:
What does it mean to design a restaurent's facade when most customers select a place to eat from a list curated by Yelp?
What type of civic spaces can architects design when most of our civic discourse is on Twitter?
What type of retail stores can architects design when the growth of e-commerce has replaced our malls and brick-and-mortar stores?
What type of library should architects design when most of our knowledge is being gathered in Wikipedia?
What type of bank should architects design when most transactions are performed through digital payments? such as Paypal.
What type of cemetery should architects design when most of our memories are digital?
What type of cultural spaces can architects design when most of our community engagement is happening on social media applications?
What organization of city street can city planners design when geo navigation tools like Waze disregards any street hierarchy?
What type of vestibule can architects design to adequately accommodate our constant Amazon package deliveries?
Premised inquiries
Current and future Architectural Typologies to be research on:
Architectural Typologies
Current and future digital applications to be research on:
Disruptive Technologies
Brief developed for the research of disruptive technologies in architecture, cartographic analysis, and precedents studies.
Selection of Case Studies developed by students.
A selection of syllabus and student's work completed at the Syracuse Universty for B.Arch and University of Pennsylvania for Advance Architecture Progam.
Martin Ignacio Fernandez is a designer, educator, and technologist; whose work consists of code, images, and narratives which examine the intersection between digital culture and the built environment. He researches how the introduction of digital applications — such as e-commerce, mobile payments, navigation tools, online encyclopedias, and social media — has affected the building typologies of various institutions, including agoras, banks, cemeteries, libraries, and malls. His thesis delved deeper into this topic, specifically exploring the impact of digital memories in the dominion of the dead.
He holds a Bachelor of Design from the University of Florida and a Master of Architecture from Harvard University Graduate School of Design.
If you would like to visit his other areas of interest outside of Pedadogy, visit martinfernandez.net. Where you can learn about Architecture, Software, Biology, Cartography, and Fabrication.
Alex Vilcu's Seminar Studio at Boston Architectural College.
Ali Rahim's Graduate Option Studio at University of Pennsylvania Weitzman School of Design Architecture.
Fabian Llonch's Graduate Studio Bronx General Post Office Adaptive Reuse at Pratt Institute School of Architecture.
Evie Cheung and Antya Waegemann's Product Design Research Studio at School of Visual Arts.
Ali Rahim's Innovation Seminar for Advance Architecture Design at University of Pennsylvania Weitzman School of Design Architecture.
Animations Techniques for Goli Jalali's Option Studio Magic Carpet II at The University of British Columbia School of Architecture and Landscape Architecture.
Bits and Ashes for Goli Jalali's Option Studio Magic Carpet II at The University of British Columbia School of Architecture and Landscape Architecture.
Hina Jamelle's Shifting Hybrids: Adaptive Reuse of the Corbin Building [Midterm] at University of Pennsylvania Weitzman School of Design Architecture.
Master of Science in Advance Architecture Design program - Studio A703 at University of Pennsylvania / Inquires in Data Center, System, and Tectonic.
Jiajie Jerry Zhao's Intro to Architecture at Columbia University Graduate School of Architecture, Planning and Preservation.
Cait McCarthy's Farming Studio and Tara Pearson's Sublime Studio at Syracuse University.
Marcos Parga's Housing [Midterm] Thesis Reviews at Syracuse University.
Landscape Techniques for Utilities Camouglage at Slocum Hall at Syracuse University.
Bachelor of Architecture - Studio ARC208 at Syracuse Architecture / Inquires in Section, Site, Surface, and System.
Syracuse University School of Architecture for Konrad Holtsmark's studio.
Syracuse University School of Architecture for Sampath Pediredla, Edgar Rodríguez, Greg Corso, and Matt Rosen's studios.
Lecture and Critic for Goli Jalali's Option Studio Magic Carpet at The University of British Columbia School of Architecture and Landscape Architecture.
Core II Studio / Logistics, critic and course preparation.
Instructor: Tom Depaor / Harvard GSD
Assisted with ArcGis, Photoshop, Illustrator, Rhinoceros 3D, and Plotting.
Instructor: Robert Pietrusko / Harvard GSD
Research, Editorial and Publication for Typology of Big Words.
Instructor: Sergio Lopez Pineiro / Harvard GSD
Assisted student with analyzing, constructing, and diagramming academic architectural projects.
Instructor: Albertus Wang / University of Florida